Secondary Ability: Bribe: Bribe nearby units to join your team permanently. Non-attacking unit which can take the form of an enemy infantry. Bear in mind that acquiring the laser target takes some time, so this is best suited for heavier targets. Secondary Ability: Laser Guided Mode: Using a laser guided mode negates the need for the soldier to aim before firing this enables him to fire much faster and with greater lethality than normal.
Slow and vulnerable to machine gun fire and being run over by vehicles. Secondary Ability: Amplified Bark: A bark which can stun enemy infantry.Īllied anti-armor and anti-air infantry. Though low on health, these vicious dogs can quickly eliminate an entire infantry squad and are the only unit able to detect spies. Secondary Ability: First Aid Kit: Can heal friendly infantry.
Has the ability to capture buildings, repair structures, and heal infantry.
Disables attacking and slows movement when equipped. At closer range, its shotgun is more effective. Secondary Ability: Riot Shield: Allows the Peacekeeper to move towards the enemy while losing less health in the process. Utilizes a shotgun to decimate enemy infantry and clear out garrisoned structures.